Hey all. I'm planning to make a hardcore pure summoning druid.
20 Spirit Wolves
20 Dire Wolves
20 Bear
20 HoW
rest in poison creeper
Merc: Act II Holy Freeze
--> this is hardcore so I need safety over damage
--> cold damage helps with PIs
Proposed end gear: (note, I'm not rich)
+3 Dire Wolf +3 Bear Delirium pelt for huge +skills
Heart of the Oak (+3 skills)
Spirit (+2 skills)
Stone armor (for additional Golem summon)
+2 summoning rare amulet
+5 summoning skillers
Switch:
Spellsteel (decrep + teleport)
Harmony (in backpack, valk + revives on occasion)
My main questions are
1. Does this setup look OK?
2. Is it still true in 1.13 that summons continue to give each other the "synergy" bonuses above level 20?
With this setup, according to the pet calculator here (http://tph.tuwien.ac.at/~gottwald/dr...alculator.html), my wolves would end up as
1200 life
10446 AR
2170.5 average damage
I could send the damage to 2600 with Might, but I'd rather have the safety.
Thoughts?|||Quote:
Thoughts?
-i'd suggest making a shaman (fire/summon) or fire huntermentalist (fire/summon/bow weilder). both give you something to do instead of just waiting on your summons and you also wont have to worry about immunes nearly as much.
-harmony's valk wont work unless you use it as main, she'll disappear. ditto the revives.
-decrep from spellsteel doesnt last long enough. i've tried it and tried it and it's just not good enough. better would be reaper's on the merc which would help tons with safety since you wont have to switch away from shield.
-why 2 summon rare, you can get a 2druid or a 3 summon magical that would be better.|||Quote:
-why 2 summon rare, you can get a 2druid or a 3 summon magical that would be better.
Because it has good mods, and because I have it gambled already =)
I dont have a Reapers. I would be down to use Harmony as a main weapon for the elemental damage though, and which would also let me keep my valk. AR would seem a huge, huge issue though.|||ar will always be a problem for a build that needs it, but isnt using a skill that grants it (though your HoW should help). changing something like merc to BA merc, using angelics, or massive AR charms is how normally i'd deal with it, you'll have to decide where you want to make a sacrifice in +skills as you've done with deciding to use stone. perhaps you could use your +skill stuff in town to summon then switch to +AR gear for questing. all up to you how to do it or if you just want to hold the thing and wait, which is kinda what you're doing with hoto/shield. vigor though will make your minions movement (but not attack rate) really nice. i had a ton of fun with my huntermentalist when he used harmony.
have you read the fire huntermentalist build guide? i suggest it even if you dont want to hybridize after all. it'll have some gear suggestions.|||I'll give it another look now. I want the strongest possible minions, and according to the other guide pre-buffing only partially prebuffs them. It would seem best to always have the "skills" setup on for the strongest minions, though depending on their survivability - I've never taken these summons to hell before - I may be able to switch up a lot.
Did you kill Hell Baal with yours? Is there a writeup you can link?|||After reading that guide through, it seems that the Spirit Wolf bonuses are unnecessary. I'll probably go with this instead then:
1 Spirit Wolves
20 Dire Wolves
20 Bear
20 HoW
some in poison creeper
rest goes to Werebear and Shockwave for the stun
Will a level 5-10 poison creeper have a long enough poison duration to stop monster regen in hell?|||Bear / Summoner Idea
________________________________________
Summon Skills:
2+ Spirit Wolves
20 Dire Wolves
20 Bear
2+ HoW
2+ poison creeper
= 46 to 50 points
Shapeshift Skills:
9+ Lycanthropy
6+ Werebear
3+ Maul
2 in Shockwave
= 20 to 25 points
Lvl 65 - 70 basic build with skill quests
With this build - don't put less than 2 skills in any summon your going to use. 2 skills will work in:
1. HOW (fast cast often)
2. Spirit Wolves (great life regen and 2 is enough)
3. Creeper ( dies anyway - use 2 pts or skip it - crashes game)
4. Shockwave - Like the rest - you will have around 20pts in each with gear and charms. But don't skip this one - use it!
75 pts in the above basic build so you will have 25 more points to spend.
Jalal’s will give more AR/FHR/STR (4 shield)
Bear gives AR/Life/SW (shockwave is safety in Hardcore )
Use charms to even out with extra STR, Life, and AR
Even a Disciple Set, Raven x 2, Jalal, Doom, Stormshield setup is a possibility and would work with good charms.
Plan B: Windy with just 1 pt in Hurricane, 20 in Tornado, 10 in cyclone armor with same equip but the Bear Hybrid Above uses a lot less points and has more life.
Merc:
Act II Holy Freeze or a Might Aura Merc (you have doom!)
wearing reaper, gaze and Bramble – can substitute what you have
--> this is hardcore so I need safety over damage
--> cold damage helps with PIs
Gear:
* Jalals is better - keeps you alive!
Doom Berserker Axe (+2 skills) or Yep you can use Beast - for summons; Speed AR Damage and wow factor
Spirit Shield (+2 skills) or Stormshield - again; keeps u alive!
I choose Stormshield for survivability
*Chains of Honor Dusk Shroud --- 20 str for shield and good resist and every mod with this armor is very useful
* Mara's - skills/resists r good and keeps u alive in HC
Ravenfrost – any + a BK ring or ring of your choice – 2x raven or a Strength rare + mods
Belt - TGOD or Dungo (best to have both) if you wear Stormshield and COH - you can use arachnid and keep Tgod in stash
+5 summoning skillers GC’s and Life/AR charms, Torch, Anni
Boot – Waterwalks – for Dex/Life
I just threw Doom Zerker (skiller beatstick) in there for the + skills to summons and aura- it’s not a PK’r so use Doom – probably best wep for a primary summoner – you could use Azurwrath or a CTA Phase Blade but Doom/Spirit has 4 skills.
Even with Doom/Storm you have 2 skills for summoning - but with Doom, Mara, Coh, Jalal, you have 8 skills on your char plus Arach if you want and BK is an option - Big 10 then for a Bear! So yep - you can summon! Especially with Torch, Anni, 5 summon skillers = 19. So put 2 into those and get a lvl 21 skill because you'll have level 41 griz and dires.
Switch:
CTA and Spirit or other shield (Sigon ect) actually you can manage with Doom and Spirit as just primary and keep a Stormshield in your stash. I'd use the SS.
Bonuses:
The Bear will have more Life and Defense - both are good in HC
Plenty of skills for summons
You have a cold aura - not merc - so if merc dies - you do not
More versatile and Defensive - I couldn't kill Baal's Minions with just summons - if the last wave got my summons - wearing no DR would be suicide- especially with a slow FBR shield like spirit.
You have the option to use Doom and Stormshield - better Defense than a Spirit - wwaaayyy betta! and very defensive!
You have SHOCKWAVE Man! Stun the baddies and let your wolves eat 'em up!!!! Shockwave is a life saver with this build - don't underestimate it.
This appears to be a variant of the old Dumpty but better for summoning with plus skills and having a cool aura (holy freeze or fantasm) which adds style. If you get a might aura merc with a bramble and you have a holy freeze aura on doom you will have 3 auras which does help the summoner and adds to the "cool factor." let alone you will have more survivability with SW and the added life of a WB.
Just playing around when I toyed with this idea. This char was made to have alot of plus' to skills more than anything else but it should get the job done as a summoner. Think about it or go with your summoner and let me know if any of my ideas help. You should be able to gleen a few good ideas from my rants lol.|||Thanks, Orion. That definitely gives me some ideas, but I'll have to heavily modify a lot of your suggestions. I only play single player hardcore. I don't really have a lot of wealth, so Doom, Jalals, COH, BK ring, Anni and Torch are all things I don't have available.
I like your ideas though and will incorporate them into my build!|||naj's plate is a great mini-CoH when you dont need the fcr that vipermagi has.|||Quote:
After reading that guide through, it seems that the Spirit Wolf bonuses are unnecessary. I'll probably go with this instead then:
1 Spirit Wolves
20 Dire Wolves
20 Bear
20 HoW
some in poison creeper
rest goes to Werebear and Shockwave for the stun
Will a level 5-10 poison creeper have a long enough poison duration to stop monster regen in hell?
PCreeper doesn't really benefit all that much from extra skills, as you've probably checked out.
If you're still going the bow route, I'd drop excess points into Ravens. The blind effect is quite nice once you put some points into it.
Otherwise, there's not a real good place to spend the skill points.
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