I'm a 27 lvl Fire Druid and I just picked up this handy dandy axe. I hear it's great for low-level druids, but does that include caster druids, or were-druids? I'm using a yellow falchion and blue spiked shield now, as I'm ignorant of what gear fire druids should be using. So: keep or give away?
btw: my fire druid is almost too easy, but I just finished with Meph on Normal. Lovely lovely Fissure eases all cares...|||a fire druid is a caster so caster gear|||Thanks. But unlike Necro and Assassin, I don't know what held objects specifically bolster mana/casting speed/Druid skills, etc., but i'll be on the lookout...|||Some good cheap caster stuff:
'Spirit' sword: Tal Thul Ort Amn (ladder only)
'Lore' helm: Ort Sol
Peasant Crown (helm)
Skin of the Vipermagi (armor)
'Stealth' armor: Tal Eth
'Rhyme' shield: Shael Eth
Nightsmoke (belt)
Magefist (gloves)
Frostburn (gloves)
'Insight' polearm: Ral Tir Tal Sol (on your act2 merc)
Make sure you know the specifics of runeword making before actually attempting any of them.|||Thanks, Scudstorm! I'm assuming that the non-Runic items are gold uniques, available in Normal and Nightmare?
Here's a question about those Act 2 Mercs: how do you know which does what? All I see is that some are Offensive and some Defensive. I know this is a terribly n00bie question, but which mercs have which auras, and how do you know what an aura does? My current Act 2 Merc has a blue aura, but there's no indication what that is.
Many thanks!|||A good weapon for a Fire Druid would be the Earthshaker unique Battle Hammer. It gives +3 to elemental skills. Fire Druids don't need as much FCR as other casters because all their spells are on a timer.
For the merc question, check here.|||^^actually, you can shop for a +3 elemental club.. just as good as earthshaker, with potentially less str reqs.
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