up to date guides or strategy for Windy Druids.
So I'm turning to you guys for help, I need some advice from those with
hands-on experience
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What skills/synergies should I max?
What items are the best for WD's?
Any other advice is appreciated.
Thanks !|||i'm pretty sure the windy guide here is quite all right despite its age. or this one for more pvm-oriented..
it's kinda cookie cutter, so you can't really go wrong with it..|||You don't need an updated guide on the Wind Druid, they've practically remained the same since 1.10.
Core Skills:
20 Tornado
20 Hurricane
20 Cyclone Armor
20 Twister
Remaining Points:
Oak Sage
Summon Grizzly
One-Point Wonders:
Raven
Summon Spirit Wolf
Goals: 68/99 FCR, 63/99 FHR (ideally 99/99)
Helm: Rare Pelt (+2 Dudu/+3 Tornado), Rare Circlet (+2 Dudu/20 FCR)
Armor: 'Enigma'
Weapon: 'Heart of the Oak', Wizardspike
Shield: 'Spirit' Monarch, Stormshield
Switch: 'Call to Arms', 'Spirit' Monarch
Gloves: Magefist, Trang-Oul's Claws
Boots: Trip-Res Rares, Waterwalk, (Eth.) SST, Aldur's Advance, Silkweave
Belt: Arachnid's Mesh
Amulet: +2 Dudu/FCR Rare or Crafted, Mara's Kaleidoscope
Rings: SoJ, BKWB, Rare Ring (Res/Stats/10 FCR)
Charms: Annihilus, Torch, Natural of Vita, Natural of Balance, Res/Life/Mana/FHR SCs
Mercenary: Holy Freeze with The Reaper's Toll
Pre-1.13 levelling was anal (if you didn't have someone rush you) because your main spells (Tornado/Hurricane) are teh suxx0r until synergies get pumped. With the re-spec potion, you can now go Fire Shaman or Werewolf or Werebear until Nightmare and then re-spec.
And to aim Tornados: never click on the target itself, click beside it, behind it, and re-position your character if it doesn't hit.|||Well as omgwtfbbqpwned said about the helmet it will be hard to get that even when ladder just came about 2 months ago. Jalal's ral will work out well for a starter build. I could go on with more gear but I might post that tomorrow or something like that.
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