[:1]Hey all,
So when playing a Werebear summoner druid, is shockwave a good skill to invest in? It seems like a pretty good idea, especially if maxed out (at level 20 it stuns for 13 seconds, which is pretty cool, but will I really need to keep things stunned for 13 seconds?) but the guides I've looked at don't recommend putting more than a few points in... what's recommended for Shockwave?
(I figure I'd max Dire Wolves, Grizzly and HoW and then I was unsure on how to proceed on the Werebear/Lycanthropy/Shockwave front ^.^)
Thanks!|||Quote:
Hey all,
So when playing a Werebear summoner druid, is shockwave a good skill to invest in? It seems like a pretty good idea, especially if maxed out (at level 20 it stuns for 13 seconds, which is pretty cool, but will I really need to keep things stunned for 13 seconds?) but the guides I've looked at don't recommend putting more than a few points in... what's recommended for Shockwave?
(I figure I'd max Dire Wolves, Grizzly and HoW and then I was unsure on how to proceed on the Werebear/Lycanthropy/Shockwave front ^.^)
Thanks!
The max stun duration of Shockwave is 10 seconds (level 15) despite the skill description. Personally I find anything more than 5 seconds sufficient, especially if you don't have anything else to do than casting Shockwave.|||Okay, cool, I'll just stick a couple of spare points in there, then. Cheers!|||I put one point in Shockwave if I have a lot of plus skills to Shapeshifting in Gear and Charms.
I put 2 points in Shockwave if I don't.
Works great that way |||Shockwave is the single most powerful PvM skill in the Druid's arsenal.|||Actually it doesn't really do much damage |||Shockwave/summoner is one of my favorite untwinked builds for starting new ladder seasons. 1 point is all I ever use, but I spam it.
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