Thursday, April 12, 2012

A question on Druid skill changes in 1.13 + others

[:1]I'm playing "The Town Dump" druid Werebear summoner melee hybrid, and I was wondering if anyone had any advice that would change the build in 1.13.

Secondarily, I was wondering what order anyone would recommend putting the skills in- currently I'm level 40 and maxing Dire Wolves first, and planning to swap over to Grizzly second for bosses- but would it be better to do Lycanthropy for life or HotW for AR?

For reference the skills for this build are:

Shapeshift Tree

+1 Werewolf (prerequisite and useful early on)

+20 Lycanthropy (gives werebear duration and extra life)

+1 Werebear (your main SS form)

+1 Feral Rage (prerequisite)

5+ Maul (one of your main skills)

+1 Fire Claws (prerequisite)

+1 Hunger (one of your main skills)

+1 Shockwave (one of your main skills)

Summon Tree

+1 Raven (prerequisite and useful throughout game)

+1 Oak Sage (prerequisite and useful early on)

+1 Summon Spirit Wolf (prerequisite)

+20 Heart of Wolverine (your main spirit)

+20 Summon Dire Wolf (your main summon)

+20 Summon Grizzly (your summon for bosses)

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